Friday, January 31, 2014

Week 4: Back and Better Than Ever

Whoops, looks like I missed a week. Thankfully, the team did not.

We've accomplished a lot these past two weeks. We're designing a new character, building actual levels for alpha and beta testing, let alone release, and we've begun implementing new features. Probably the most interesting among the features are additional 'interactions,' as we've been calling them. Interactions are unique platforms or areas in the level that the player uses their shield to interact with. Smashing through barriers, getting a speed boost, pulling to or pushing away from a wall- all these and more fit into the 'interactions' that we're adding in.

Our meetings have gone very well, and something new or interesting is always brought up. We discovered a solution to a persistent bug two meetings ago, discussed new character models today, and realized a potential roadblock down the road. Our programmers will be tweaking the scripts Brian makes and coding some interactions on their own, in addition to squashing bugs. But there is a strong chance that there could be a point where we've run out of meaningful ways to put our strongest programming resources to the biggest trouble areas- where our programmers will just be doing boring or ineffective work. This is something to keep in mind moving forward, and to be on the lookout for when we're reaching release.

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