Oh, hello there. I know it's been a while, but I hope we can get that past us and move forward.
This week kicked off without a bang, unfortunately. The regular Tuesday meeting was relatively uneventful. We did push the much-desired early warning system forward, along with a slow-mo feature that allows players to have better reaction times if they have the energy to do so. We didn't have much to say on Wednesday, as not much was done. But we are doing a bit of a game jam on Sunday, so that should help. We kick that off with pizza; we haven't had a fun get together for a while now and I think it's a great way to decompress before we put our noses to the grindstone for five hours. We've prioritized programming tasks, designated whiteboxing for our designers, and Artists are animating and attempting to update the GUI (we're a lot farther along than 'attempting' may suggest, but alliteration is important).
I'll be working on the animatic during the meeting and moving forward. Hopefully I can get it done in one shot, but I've never done anything like this before. It could be a lot longer of a process than I am expecting.
Either way, I'm looking forward to the build we show for our Alpha milestone. Our Friday meeting centered around planning our days to create the best showing, and I think the Professor will be very impressed on how the moving parts have come together. With an improved trailer, a build that shows off the elbow grease we're using on Sunday, and solid presentation, this sprint could be our best yet.
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